-Platformer game created in Unreal Engine 4
-Used Unreal Engine's Blueprint visual scripting for functionality. Such as moving platforms, player movement, collision with the enemy, collision with the water, collecting items, and communicating with the user interface.
-Created materials on the collectibles(gems), and the enemy with a glowing emission effect.
-Added point lights for extra lighting.
-Goal for the player is to collect the gems and make it to the end goal without falling in the water or colliding with the enemy.